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The Federal trade commission has apparently received 129 consumer complaints regarding Star Citizen – requesting refunds as high as $24,000, according to information revealed by Forbes in a Freedom of Information Act request. Related: Here are the best space games on PC “You take something that is bad, like spending too much money on a video game,” he says, “and turn it into a socially exclusive club and make it desirable – cheers to their marketing department.” However, he claims to also suffer from “poor impulse control”, which is possibly why he continued buying spaceships even after his refund bid failed. Ken Lord, a 39-year-old data scientist who suffers from worsening multiple sclerosis, originally backed Star Citizen in 2013 and went on to spend over $4,500 on spaceships – for which he unsuccessfully sued Cloud Imperium in 2018 to get a refund. Many backers have looked for ways to reclaim their money, but not many would continue to buy these expensive spaceships while seeking refunds for the $4,500 they’ve already spent – like backer Ken Lord apparently did. With the addition of spaceships, which Cloud Imperium is selling many different models of for up to $3,000 each, funds for Star Citizen have only increased – but the game’s still seemingly no closer to actually coming out. The game has since ballooned, promising new content and features, and is still far from complete. When its Kickstarter first launched in 2012, backers were given an estimated release date in 2014.
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That’s a far cry from the “100 star systems” promised when crowdfunding began. Forbes has just published a detailed 3,400-word report on the development and funding of Star Citizen, reminding us once again that there’s a lot about this extraordinary, ambitious project that’s pretty troubling – from the lawsuits leveled against developer Cloud Imperium Games to the fact that despite its years in development, the game only has “two mostly finished planets, nine moons and an asteroid” completed, according to Forbes.
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